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Server Features
•
Stops all know hacks and exploits from the original Kaillera server by using strong buffer, boundary, and overflow checking.
•
Does not allow interruption of games in progress.
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Game desynch detection and notification.
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Intelligent desynch handling: if one player drops or lags, others can continue playing.
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International language support
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Prevents emulator lockup when game starter drops quickly.
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Multiple user access levels with a comprehensive set of escape commands for online server administration.
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Aggressive spam control with chat message and game name validation.
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Games rember users that were kicked to prevent annoying re-joining.
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Duplicate user login protection with reconnection handling.
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Game and emulator filters enable server owners to run a server intended for a specific game, and/or restrict playing of a specific game or games.
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Maximum game setting to help limit bandwidth usage.
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Uses a configurable limited range of network ports instead any available port, making firewall setup easier than the original server.
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Inactivity timeout prevents extended user idling.
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Extensive logging of all server activity with automatic log file rotation.
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Domain name support in access file allows for each configuration for people without a static ip address.
•
Unique Autofire Detector feature can alert players about possible cheating.
Server Implementation
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Written 100% in
Java
•
Designed following the MVC pattern for extensibility
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Modular design using
PicoContainer
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Highly concurrent for performance using concurrency APIs in
Java
1.5
Client Features
There is NO
EmuLinker
client yet. The
EmuLinker
server is fully compatable with all existing
Kaillera
clients. See our list of
Supported Emulators
.
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